World 9 Blog: Old Business

June 18, 2011 in World 009 News

World_9_ani-headerGreetings, World 9! A few months ago, I held a discussion between a number of players regarding feedback to the 7.0 changes. This interview was first almost lost, then set aside for a number of weeks while a team member worked on an ingenious program to remove the skype tags for such a large interview. Finally, I have managed to, with thanks to Jeho, the blog Administrator for reading over the interview to give it a second read-through, finish this interview. It is as follows (although it is quite lengthy).

Samulis:

So, what do all of you think about the new re-arrangement of links and such?

Is it hard to get used to it?

 

Shizz:

Yes, definitely.

 

Strabrahide:

Pointless change especially for older worlds.

 

Shizz:

But I joined one of the brand new worlds at the time they announced it to get used to the features… so the change wasn’t really as bad as it was for my colleagues.

 

Strabrahide:

I’m really glad they didn’t enable that premium plus aspect of the game here.

 

Shizz:

The account manager?

 

Strabrahide:

Yes.

 

Shizz:

Yeah, that would have been horrible. :S

 

Samulis:

What’s wrong with it? Doesn’t it sound like it would help since most players are large?

 

czayta – Bo [w9-DNS]:

I took a break between the new interface and when I came back, it was a little difficult to get used to.

 

Shizz:

Yeah but we are better players… the rubbishy ones on the other side of the world need help :D

It would make it harder if they were actively rebuilding walls and stuff. :P

 

Strabrahide:

From what I understand of it it removes catting as a viable aspect of the game.

 

Strabrahide:

If you have 1000 villages catted it’s demoralizing to rebuild them.

 

Samulis:

With the account manager, it’s done for you.

 

Strabrahide:

If you just have to set up a manager, it’s stupid.

 

Samulis:

So you feel the account manager removes the aspect of mental warfare or at least dulls it?

 

Shizz:

Yes.

 

Strabrahide:

They have been against village build scripts from day 1 on .net though I knew they are allowed on regional servers

Now they wanted to use the account manager to bring it in via the back door

 

Samulis:

So, on a different note, what do you two think about the changes to the Notebook?

 

czayta – Bo [w9-DNS]:

I like them.

 

Shizz:

The notebook is a lot more organized, it can hold a lot more info, which makes it easier in planning ops and such. :D

 

Strabrahide:

Notebook is good- 4 pages is much better, I don’t have to use my notepad as much.

 

czayta – Bo [w9-DNS]:

And I like how you can have notes on individual villages.

 

Shizz:

Really?

Why?

 

Strabrahide:

It’s handy for op planning – if you know where strong points are, you can label them easily as such.

 

czayta – Bo [w9-DNS]:

Because if you’re under attack and you have to set a sitter you can leave all the important notes for your sitter and everything is organized. or if you have to build a noble in a nearby village, you can leave a note on which one to noble.

It’s just handy.

 

Shizz:

Huh…

I prefer not to use it.

 

czayta – Bo [w9-DNS]:

I guess it’s just a matter of preference lol.

 

Strabrahide:

That side of stuff is good – different styles of players can choose to use them or not.

 

Samulis:

So what do you all think about the awards feature and changes to it?

 

Strabrahide:

The awards… Oh dear.

 

czayta – Bo [w9-DNS]:

I was just going to say something about the Awards…

 

Strabrahide:

Hahahahaha

 

czayta – Bo [w9-DNS]:

They need a lot of work.

 

Strabrahide:

Awards are pointless but I can see why they want them in newer worlds to keep interest in the game… Bragging rights and so on.

 

Samulis:

What’s wrong with them in your opinion?

 

czayta – Bo [w9-DNS]:

I think Awards are a fun idea, but there needs to be a master list or something that specifies how to get each one. Not just the current list available; that doesn’t tell you anything. How what actually needs to be done to get it. Not just “defending against 25 scouts” (from enemies, from your tribe, from yourself? there is no specificity- from more than one scout? etc.).

 

Strabrahide:

Old world silliness again. For example, mint coins… I do level 4 in a day. What’s the point in that?

 

Samulis:

Do you find it annoying that awards don’t look back in time and thus when players on a more recent world look back they feel you are a new player?

 

Strabrahide:

No, because everyone would be level 4 for the lot.

 

Samulis:

Also, would more help information (i.e. a chart) on awards be helpful?

 

czayta – Bo [w9-DNS]:

Well… This is an old world… So you already achieved the awards.

 

Strabrahide:

So, as I say- new worlds, it’s good; old worlds, it’s bad.

 

Shizz:

In my opinion, the newish awards should have been kept to the new worlds. The only ones needed here are the attacker/defender/nobler/plunderer and looter (maybe).

 

Samulis:

So you think ‘… of the day’ awards are best for older worlds?

 

Strabrahide:

Ya they work – I don’t mind those ones so much

It would be nice to have a leader board to see where everyone is on a given day.

 

czayta – Bo [w9-DNS]:

I like the other ones though. I’m big on awards and achievements. Like I’ll spend hours demolishing villages or supporting/attacking people just to get an award on my profile… XD

 

Strabrahide:

…Or at least the top 10.

 

Shizz:

:D

 

Strabrahide:

I tanked a 100 nobles in a continent and found I was level 2 noble defender.

Hahahaha

 

Shizz:

They could have explained the awards a bit better – just today I found out that if you hover the mouse over the award icon (on some of them) you can find out how many total and not just the main marks of the achievement.

:D

I found out I have 10 times the coins minted than level 4 coins minted requirement. :P

 

Samulis:

Ok then.

So do you want to move on to the new war feature?

 

Shizz:

That is a pretty decent feature, one of Innogames better ideas. :D

 

Strabrahide:

Ya – I do quite like that, but wish it was restricted to Dukes’ use. We had several wars cancelled because of players playing with the features.

 

Shizz:

Yes, it was very annoying.

 

Strabrahide:

But now everyone knows to leave them alone.

 

czayta – Bo [w9-DNS]:

Yeah that was my only comment, with having other members able to change it.

 

Shizz:

The member war points is a fun feature. :P

A nice competitive streak in the tribe. :D

 

Strabrahide:

Ya that’s interesting as you can see how various fronts are doing but I don’t get calculations when non-involved players with no points are listed.

 

Samulis:

So talking a bit about fronts and distances and all of that, what do you all think of the new changes to the map?

 

Strabrahide:

I don’t use them, they were too annoying.

I want to just click on a village to get detail not have to bounce through various options; especially if you use tabs, it all takes far too long.

 

czayta – Bo [w9-DNS]:

I like how you can add a symbol to represent your groups.

 

Strabrahide:

I didn’t like the old political maps… I never used those.

 

czayta – Bo [w9-DNS]:

I’ve never used the political map either.

 

Strabrahide:

15X15 is the largest I use; any bigger and it’s a waste of screen space.

 

Shizz:

I miss the political map actually… :S :(

The one on the small map.

 

Strabrahide:

I do like that the map is dragable; that is very useful.

 

Shizz:

Yah.

 

Strabrahide:

Saves a lot of messing about, that does.

 

Shizz:

The political map apparently stretched a lot of bandwidth or something. :S

Made the server load quite large and made it lag for people. I don’t know about it… But, if it improved the quality of TW of all the players, then I don’t miss it. :P

 

Strabrahide:

If you like it, Czayta, it still can be found on TWmaps.

 

Samulis:

So are we ready to move on?

Do the graphical changes make a difference to you?

 

Strabrahide:

Again I turned them off as extra fluff

 

Shizz:

Yeah, all I saw it as was extra time needed spent scrolling down. :S

 

Strabrahide:

I have kept the new layout, as reverting to the old one doesn’t work properly.

 

Strabrahide:

I can see why we have new pretty pictures – again for interest for new players in new worlds. I’d really love to be able to turn off the bottom menu bar though, that’s very irritating.

 

Samulis:

Okay then, have any of you had experience with the new Militia feature on a newer world? If so, feel free to share your thoughts.

 

Shizz:

Nope.

 

Strabrahide:

No, sorry.

 

Shizz:

Back on the topic of the bottom bar, it should have included a link for TWstats. I don’t know why they don’t link it. :S

 

Strabrahide:

Or TW maps even… that would be good – allow you to add your own links. Make it somewhat useful.

 

Samulis:

So that bottom bar should be changed?

 

Strabrahide:

Or removed. Make it optional! Most of the links on it can easily be moved elsewhere.

 

 

Samulis:

What do we want to talk about now?

Changes to the mail system?

Noble planner changes?

Tribe changes?

Miliseconds being shown now?

BB-code changes?

Even some global politics?

 

Strabrahide:

BTW… BB code changes?

I’ve not noticed any…

 

Shizz:

Bbcode changes? What’s wrong with the bbcodes? They should have added a [code] button for scripts and what not. :P

 

Samulis:

They are now no longer case sensitive (so you can do both [U][/U] and [u][/u]). They are also in tribal welcome messages and there is no longer a limit of 500.

 

Shizz:

Ah

 

Strabrahide:

Well scripts is a whole different kettle of fish as I wish they’d stop playing around with the back-end engine… still a limit of in-forum messages though… that’s always been a pain for operations.

 

Shizz:

Yes

 

Strabrahide:

But again, an older world issue I guess…

 

Samulis:

Do you think scripts not working has caused a lot of players to quit?

 

Strabrahide:

I’ve seen on the forum a lot of discontent about it.

 

Shizz:

Not really, Sammy.

 

Strabrahide:

It’s stupid what they do – there really seems to be a lack of concern for players really.

 

Shizz:

I think those who quit over the scripts were just looking for a reason to quit without pissing people off. :D

 

Strabrahide:

It’s all about shiny new punters. Established players probably are looking for a reason as shiz says. The communication from [Innogames] over the whole 7.0 changes was simply appalling.

 

Shizz:

I feel sorry for the miniscule amount of script mods to help us for the transition of the scripts.

 

Strabrahide:

But then again it was the same over the increases in costs

It took a player revolt to bring back the 28 day pp.

 

Samulis:

So you think that a majority of the changes are actually negative?

(From the prospective of the veteran player)

 

Strabrahide:

It’s all about trying to get new blood, which isn’t a bad thing, but they would cause themselves a lot less problems by introducing the changes to new worlds. It would bring in a wow factor to get people playing them. Leave the old worlds alone. Surely it would be easier from a programing point of view as well – though I’m no games programer, so it may be a necessity. And for the love of God before they bring in the next set of changes can they at least play test them with some decent sized accounts not just new accounts, as some of the changes have really slowed down big 2000+ village accounts!

(Rant over)

 

Shizz:

They should introduce more changeable options such as the option to change the layout of the place, much like the google personalized webpage… make it available for change. It would improve it loads. :)

 

Samulis:

So more personalization would be something that would help you?

 

Strabrahide:

It would be nice.

 

Samulis:

Hmm…

So, how would this personalization thing work? Would you decide what windows you wanted docked where on certain pages?

I.e. you could dock your village overview of Village A next to a world map and a stats ranking?

 

Strabrahide:

Layouts and links. I’d love to change the links from pages

Shortcuts and the like.

 

Samulis:

Are you imagining using the bottom tab for this or a new sidebar sort of thing?

 

Shizz:

Yes.

 

Strabrahide:

Bottom tab – though I’d love to get off the damn thing.

 

Shizz:

Using the same concept as the quick bar, but with no scripts.

On maybe a side, up down left right sort of thing and of course choose what side. :P

 

Samulis:

So, looking towards the future, do you expect the additions added with TW 7.0 to last a long time and to be accepted by players or do you expect some to be argued over or become the ever-mentioned ‘issue’ of TW?

 

Strabrahide:

Like army camps? I think we are shafted and stuck with them

They may be a few minor fixes to obvious broken problems, but I’d expect W9 to be over before the next big set of changes come along…. have I just spotted a large purple pachyderm (elephant)?

:D

 

Samulis:

Which changes did you find the worst and which changes did you find the best?

 

Strabrahide:

Minor things like making the map moveable, the notebook being expanded are useful, but not essential. Overall the changes have slowed the game right down so I’m not that keen of any of them.

 

Shizz:

The new layout was completely unnecessary; the new graphics- all useless for those with larger accounts such as the older worlds…. such as 2000villages +

 

Strabrahide:

Sam – are you employed by IG btw?

 

Shizz:

For those with larger accounts, it becomes a lot more laggy

A LOT more laggy. :|

 

Strabrahide:

A LOT LOT more laggy

I miss being able to mint in all my villages at once.

Now I have to do it 4 flipping times.

 

Shizz:

Yes.

That feature I enjoyed

 

Samulis:

I am not technically employed by inno, nor do my opinions or questions represent those of innogames or the administration of Tribalwars.net.

 

Shizz:

To limit the number of villages in each page – maybe to keep it less laggy kinda defeats the purpose after messing with all those settings.

 

Strabrahide:

Coolio

 

Shizz:

And graphics

And layouts

 

Samulis:

But I do get my PP for writing blogs, so one might call it employment.

 

Shizz:

(:D)

 

Strabrahide:

(Hoot)

 

Samulis:

Blogging is a good job.

And you are aware I am asking very detailed and extensive questions…

 

Shizz:

Sam ,off topically, do you play a world properly?

 

Samulis:

Some questions may be stricken, others might be cut out entirely.

 

Shizz:

And actively

 

Samulis:

Nope.

I did play one world a bit like that…

 

Shizz:

Then what do you use the premium for :D

 

Strabrahide:

Defo – I’d have liked to see more when I first started, as I have no idea of global politics for the first year of me playing

 

Samulis:

But I grew bored

Every once in a while I’ll get Premium on a new world and grow a little.

I still don’t know global politics. :D

I’m an isolationalist blogger. :P

 

Strabrahide:

Hahaha

 

Shizz:

:D

 

Strabrahide:

It would of been lovely for someone to run through and give a world update in those early days as the world really did look intimidating back then.

 

Samulis:

And interesting…

 

Strabrahide:

The fear of being rimmed and hoping the big players wouldn’t attack you.

 

Samulis:

We’ve had a war for the past year and a half and nothing particularly interesting has happened throughout the entire course of the war…

 

Strabrahide:

Ahh happy days

Which world was that?

 

Samulis:

World 9. :P

Not my tribe particularly.

Just the world itself.

 

Strabrahide:

Lots of interesting things

Just none of them have been on the forums

;)

 

Samulis:

lots of ops and stuff like that, I’m sure.

 

Strabrahide:

Ya

 

Samulis:

But I’m not privy to anything like that. :P

 

Strabrahide:

And a lot of politics

 

Samulis:

I did try to start a shared world forum, but no one wanted to join. :D

 

Strabrahide:

The main PnP just became a bickering zone for old, old arguments.

 

Samulis:

:D

You gotta love the world political leaders.

 

Strabrahide:

It’s difficult as there is a fair bit that’s becomes quite secretive.

At the end of the world I have big questions I’d love answered.

I know they never would be, but I’m curious like that.

And of course a lot would be extremely rose tinted.

 

Samulis:

What I really want to do is get more of the world involved in this world forum thing.

Eventually it’ll be global leaders talking about their opinions on all sorts of things.

With players, that is.

 

Strabrahide:

You’d probably need to start a tad earlier in a world.

 

Samulis:

Sort of like an Enlightenment Saloon.

Yeah

:D

Now there are not really that many governments left.

 

Strabrahide:

Now if they all arrived there would be no end of bickering.

:P

 

Samulis:

I haz the kickin’ powers. :P

 

Strabrahide:

And to be honest I don’t know how many of the original leaders are left.

 

Samulis:

True

 

Strabrahide:

One thing I’d love to see late in a world would be for barbs to vanish.

 

Samulis:

Why?

 

Strabrahide:

That would certainly speed things up.

 

Samulis:

I see…

 

Strabrahide:

And sort the wheat from the chaff.

 

Samulis:

Well, barbs are my subsistence. :P

Although I haven’t nobled a village in six months.

 

Strabrahide:

In the beginning they are an integral part of the game; late on they are an annoyance.

Jumping back to the game quickly, an in-game chat function would have been awesome

 

Samulis:

Like in Grepolis, Strabrahide?

They have an in-game chat feature.

 

Strabrahide:

Never played it – heard you needed premium to play so couldn’t be bothered.

 

Samulis:

:D

You don’t.

But you win much faster if you do, so it is kinda cheap.

 

Strabrahide:

But premium bought you advantages?

 

Samulis:

I don’t use premium there.

 

Strabrahide:

More so than in TW, like extra advancements.

I dunno. That’s what I was told, so I avoided it.

 

Samulis:

It’s more like enhancements than features.

Like 20% stronger defense values and such.

 

Strabrahide:

Ya, that’s not right.

You shouldn’t pay to be stronger.

 

Samulis:

You should play to be stronger. :D

 

Strabrahide:

Yes

Odds on in any game if I like I’ll pay – current games I play are Heroes of Might and Magic and a few browser games from facebook.

But I don’t pay to be stronger than other players.

I play harder to be stronger.

If you get my meaning.

That was one of my fears with the account manager.

Why should I be logged on 12+ hours a day on and off for someone to gain advantages over me by paying a few $’s.

 

Samulis:

I see.

 

Strabrahide:

I must curse everyone else to my lack of life bwahahahaha

 

Samulis:

:D

If anyone wants to add anything, feel free to do so.

 

Strabrahide:

Ohhhhh errr umm

I could dd some remarks about how the enemy sucks or some thing, but that would be dull.

 

Samulis:

And would be cut out. :P

 

Strabrahide:

How’s about I just hope someone from Inno reads our points and takes them on board for any future updates.

I’d encourage them to actually consult their customers.

Is that likely to be cut as well?

:D

 

Samulis:

It could be.

 

Strabrahide:

Hahahahaha

One thing that certainly be worth mentioning in the blog would be we have a new #1 player and a new number #2 tribe.

 

Samulis:

I was planning to.

 

Strabrahide:

Yes.

 

Czayta – Bo’s Section:

Awards:

1X Plunderer of the day

You plundered the most villages in this world on 13.08.2010 (225 villages)!

What counts as “plundering a village”? Just stealing at least 1 resource from it? or completely stealing all of its resources?

For the Achieved daily awards there should be a running list of where you stand each and every day for the award, so that way, if you are close, you can put in the extra effort to get it that day, or that you know what you have to get to beat it.

 

Scout Hunter (Wood – Level 1)

You have defended yourself against 25 scout attacks!

What constitutes a scout attack? I have tried a lot of things such as, attacking myself with scouts, having my tribe mates attack me and neither of those worked. Does it have to be an enemy or can it be a random non tribe mate? Does it have to be more than 1 scout in the attack? I feel like these sort of things should be specified.

 

 

Master of the Battlefield (Bronze – Level 2)

You have already completely destroyed 250 hostile armies!

What counts as a hostile army (how many troops are needed in the attack to count as an ‘army’)? Does this mean demolish an enemy player’s army when attacking? Or does it mean defend your own village against an enemy army when they are attacking you?

 

 

Demolisher (Silver – Level 3)

You have destroyed 2.500 building levels so far!

Does this mean demolish your own buildings or send cat/rams at enemies and demolish their buildings?

 

So those were some of my questions with the awards. I think there needs to be a list somewhere of the exact specifics needed in order to get each award. I like all types of awards. I think they are fun and provide something new to do from the monotony of the old game routines. I don’t think since you implemented the awards on this world late, that if you had ever achieved that award in the past it should be given to you, because that would take the point out of getting the awards (since this is an old world). I think thats all I had to say about awards.. ((chuckle))

 

I really like how you can claim villages on the map now (and it shows up in tribe).

I also like how there are the tribal war stats.

It was difficult to get used to the new interface at first, because I was used to having the tribe button on the other side, but now I’m used to it and it seems to be efficient.

The bottom bar (like shizz said) needs to be optional, because it gets in the way when i try to crt+f find stuff (like village names).

I don’t like how a lot of my scripts stopped working, but I’ve replaced them now so it wasn’t a huge deal.

Regarding the account manager, I understood their point of view with why bothering sending 1000 cats if the defender can just press one button and have his buildings rebuilt.

I like the map changes a lot, how you can group your own groups with an image to represent groups (like offense or defense).

I also really like how you can drag and move the map like that.

I think most of the changes have had a positive effect on me.

And I can’t think of much else to say on them except for fixing the award clarifications. :)

Samulis:

So, what do all of you think about the new re-arrangement of links and such?

Is it hard to get used to it?

 

Shizz:

Yes, definitely.

 

Strabrahide:

Pointless change especially for older worlds.

 

Shizz:

But I joined one of the brand new worlds at the time they announced it to get used to the features… so the change wasn’t really as bad as it was for my colleagues.

 

Strabrahide:

I’m really glad they didn’t enable that premium plus aspect of the game here.

 

Shizz:

The account manager?

 

Strabrahide:

Yes.

 

Shizz:

Yeah, that would have been horrible. :S

 

Samulis:

What’s wrong with it? Doesn’t it sound like it would help since most players are large?

 

czayta – Bo [w9-DNS]:

I took a break between the new interface and when I came back, it was a little difficult to get used to.

 

Shizz:

Yeah but we are better players… the rubbishy ones on the other side of the world need help :D

It would make it harder if they were actively rebuilding walls and stuff. :P

 

Strabrahide:

From what I understand of it it removes catting as a viable aspect of the game.

 

Strabrahide:

If you have 1000 villages catted it’s demoralizing to rebuild them.

 

Samulis:

With the account manager, it’s done for you.

 

Strabrahide:

If you just have to set up a manager, it’s stupid.

 

Samulis:

So you feel the account manager removes the aspect of mental warfare or at least dulls it?

 

Shizz:

Yes.

 

Strabrahide:

They have been against village build scripts from day 1 on .net though I knew they are allowed on regional servers

Now they wanted to use the account manager to bring it in via the back door

 

Samulis:

So, on a different note, what do you two think about the changes to the Notebook?

 

czayta – Bo [w9-DNS]:

I like them.

 

Shizz:

The notebook is a lot more organized, it can hold a lot more info, which makes it easier in planning ops and such. :D

 

Strabrahide:

Notebook is good- 4 pages is much better, I don’t have to use my notepad as much.

 

czayta – Bo [w9-DNS]:

And I like how you can have notes on individual villages.

 

Shizz:

Really?

Why?

 

Strabrahide:

It’s handy for op planning – if you know where strong points are, you can label them easily as such.

 

czayta – Bo [w9-DNS]:

Because if you’re under attack and you have to set a sitter you can leave all the important notes for your sitter and everything is organized. or if you have to build a noble in a nearby village, you can leave a note on which one to noble.

It’s just handy.

 

Shizz:

Huh…

I prefer not to use it.

 

czayta – Bo [w9-DNS]:

I guess it’s just a matter of preference lol.

 

Strabrahide:

That side of stuff is good – different styles of players can choose to use them or not.

 

Samulis:

So what do you all think about the awards feature and changes to it?

 

Strabrahide:

The awards… Oh dear.

 

czayta – Bo [w9-DNS]:

I was just going to say something about the Awards…

 

Strabrahide:

Hahahahaha

 

czayta – Bo [w9-DNS]:

They need a lot of work.

 

Strabrahide:

Awards are pointless but I can see why they want them in newer worlds to keep interest in the game… Bragging rights and so on.

 

Samulis:

What’s wrong with them in your opinion?

 

czayta – Bo [w9-DNS]:

I think Awards are a fun idea, but there needs to be a master list or something that specifies how to get each one. Not just the current list available; that doesn’t tell you anything. How what actually needs to be done to get it. Not just “defending against 25 scouts” (from enemies, from your tribe, from yourself? there is no specificity- from more than one scout? etc.).

 

Strabrahide:

Old world silliness again. For example, mint coins… I do level 4 in a day. What’s the point in that?

 

Samulis:

Do you find it annoying that awards don’t look back in time and thus when players on a more recent world look back they feel you are a new player?

 

Strabrahide:

No, because everyone would be level 4 for the lot.

 

Samulis:

Also, would more help information (i.e. a chart) on awards be helpful?

 

czayta – Bo [w9-DNS]:

Well… This is an old world… So you already achieved the awards.

 

Strabrahide:

So, as I say- new worlds, it’s good; old worlds, it’s bad.

 

Shizz:

In my opinion, the newish awards should have been kept to the new worlds. The only ones needed here are the attacker/defender/nobler/plunderer and looter (maybe).

 

Samulis:

So you think ‘… of the day’ awards are best for older worlds?

 

Strabrahide:

Ya they work – I don’t mind those ones so much

It would be nice to have a leader board to see where everyone is on a given day.

 

czayta – Bo [w9-DNS]:

I like the other ones though. I’m big on awards and achievements. Like I’ll spend hours demolishing villages or supporting/attacking people just to get an award on my profile… XD

 

Strabrahide:

…Or at least the top 10.

 

Shizz:

:D

 

Strabrahide:

I tanked a 100 nobles in a continent and found I was level 2 noble defender.

Hahahaha

 

Shizz:

They could have explained the awards a bit better – just today I found out that if you hover the mouse over the award icon (on some of them) you can find out how many total and not just the main marks of the achievement.

:D

I found out I have 10 times the coins minted than level 4 coins minted requirement. :P

 

Samulis:

Ok then.

So do you want to move on to the new war feature?

 

Shizz:

That is a pretty decent feature, one of Innogames better ideas. :D

 

Strabrahide:

Ya – I do quite like that, but wish it was restricted to Dukes’ use. We had several wars cancelled because of players playing with the features.

 

Shizz:

Yes, it was very annoying.

 

Strabrahide:

But now everyone knows to leave them alone.

 

czayta – Bo [w9-DNS]:

Yeah that was my only comment, with having other members able to change it.

 

Shizz:

The member war points is a fun feature. :P

A nice competitive streak in the tribe. :D

 

Strabrahide:

Ya that’s interesting as you can see how various fronts are doing but I don’t get calculations when non-involved players with no points are listed.

 

Samulis:

So talking a bit about fronts and distances and all of that, what do you all think of the new changes to the map?

 

Strabrahide:

I don’t use them, they were too annoying.

I want to just click on a village to get detail not have to bounce through various options; especially if you use tabs, it all takes far too long.

 

czayta – Bo [w9-DNS]:

I like how you can add a symbol to represent your groups.

 

Strabrahide:

I didn’t like the old political maps… I never used those.

 

czayta – Bo [w9-DNS]:

I’ve never used the political map either.

 

Strabrahide:

15X15 is the largest I use; any bigger and it’s a waste of screen space.

 

Shizz:

I miss the political map actually… :S :(

The one on the small map.

 

Strabrahide:

I do like that the map is dragable; that is very useful.

 

Shizz:

Yah.

 

Strabrahide:

Saves a lot of messing about, that does.

 

Shizz:

The political map apparently stretched a lot of bandwidth or something. :S

Made the server load quite large and made it lag for people. I don’t know about it… But, if it improved the quality of TW of all the players, then I don’t miss it. :P

 

Strabrahide:

If you like it, Czayta, it still can be found on TWmaps.

 

Samulis:

So are we ready to move on?

Do the graphical changes make a difference to you?

 

Strabrahide:

Again I turned them off as extra fluff

 

Shizz:

Yeah, all I saw it as was extra time needed spent scrolling down. :S

 

Strabrahide:

I have kept the new layout, as reverting to the old one doesn’t work properly.

 

Strabrahide:

I can see why we have new pretty pictures – again for interest for new players in new worlds. I’d really love to be able to turn off the bottom menu bar though, that’s very irritating.

 

Samulis:

Okay then, have any of you had experience with the new Militia feature on a newer world? If so, feel free to share your thoughts.

 

Shizz:

Nope.

 

Strabrahide:

No, sorry.

 

Shizz:

Back on the topic of the bottom bar, it should have included a link for TWstats. I don’t know why they don’t link it. :S

 

Strabrahide:

Or TW maps even… that would be good – allow you to add your own links. Make it somewhat useful.

 

Samulis:

So that bottom bar should be changed?

 

Strabrahide:

Or removed. Make it optional! Most of the links on it can easily be moved elsewhere.

 

 

Samulis:

What do we want to talk about now?

Changes to the mail system?

Noble planner changes?

Tribe changes?

Miliseconds being shown now?

BB-code changes?

Even some global politics?

 

Strabrahide:

BTW… BB code changes?

I’ve not noticed any…

 

Shizz:

Bbcode changes? What’s wrong with the bbcodes? They should have added a [code] button for scripts and what not. :P

 

Samulis:

They are now no longer case sensitive (so you can do both [U][/U] and [u][/u]). They are also in tribal welcome messages and there is no longer a limit of 500.

 

Shizz:

Ah

 

Strabrahide:

Well scripts is a whole different kettle of fish as I wish they’d stop playing around with the back-end engine… still a limit of in-forum messages though… that’s always been a pain for operations.

 

Shizz:

Yes

 

Strabrahide:

But again, an older world issue I guess…

 

Samulis:

Do you think scripts not working has caused a lot of players to quit?

 

Strabrahide:

I’ve seen on the forum a lot of discontent about it.

 

Shizz:

Not really, Sammy.

 

Strabrahide:

It’s stupid what they do – there really seems to be a lack of concern for players really.

 

Shizz:

I think those who quit over the scripts were just looking for a reason to quit without pissing people off. :D

 

Strabrahide:

It’s all about shiny new punters. Established players probably are looking for a reason as shiz says. The communication from [Innogames] over the whole 7.0 changes was simply appalling.

 

Shizz:

I feel sorry for the miniscule amount of script mods to help us for the transition of the scripts.

 

Strabrahide:

But then again it was the same over the increases in costs

It took a player revolt to bring back the 28 day pp.

 

Samulis:

So you think that a majority of the changes are actually negative?

(From the prospective of the veteran player)

 

Strabrahide:

It’s all about trying to get new blood, which isn’t a bad thing, but they would cause themselves a lot less problems by introducing the changes to new worlds. It would bring in a wow factor to get people playing them. Leave the old worlds alone. Surely it would be easier from a programing point of view as well – though I’m no games programer, so it may be a necessity. And for the love of God before they bring in the next set of changes can they at least play test them with some decent sized accounts not just new accounts, as some of the changes have really slowed down big 2000+ village accounts!

(Rant over)

 

Shizz:

They should introduce more changeable options such as the option to change the layout of the place, much like the google personalized webpage… make it available for change. It would improve it loads. :)

 

Samulis:

So more personalization would be something that would help you?

 

Strabrahide:

It would be nice.

 

Samulis:

Hmm…

So, how would this personalization thing work? Would you decide what windows you wanted docked where on certain pages?

I.e. you could dock your village overview of Village A next to a world map and a stats ranking?

 

Strabrahide:

Layouts and links. I’d love to change the links from pages

Shortcuts and the like.

 

Samulis:

Are you imagining using the bottom tab for this or a new sidebar sort of thing?

 

Shizz:

Yes.

 

Strabrahide:

Bottom tab – though I’d love to get off the damn thing.

 

Shizz:

Using the same concept as the quick bar, but with no scripts.

On maybe a side, up down left right sort of thing and of course choose what side. :P

 

Samulis:

So, looking towards the future, do you expect the additions added with TW 7.0 to last a long time and to be accepted by players or do you expect some to be argued over or become the ever-mentioned ‘issue’ of TW?

 

Strabrahide:

Like army camps? I think we are shafted and stuck with them

They may be a few minor fixes to obvious broken problems, but I’d expect W9 to be over before the next big set of changes come along…. have I just spotted a large purple pachyderm (elephant)?

:D

 

Samulis:

Which changes did you find the worst and which changes did you find the best?

 

Strabrahide:

Minor things like making the map moveable, the notebook being expanded are useful, but not essential. Overall the changes have slowed the game right down so I’m not that keen of any of them.

 

Shizz:

The new layout was completely unnecessary; the new graphics- all useless for those with larger accounts such as the older worlds…. such as 2000villages +

 

Strabrahide:

Sam – are you employed by IG btw?

 

Shizz:

For those with larger accounts, it becomes a lot more laggy

A LOT more laggy. :|

 

Strabrahide:

A LOT LOT more laggy

I miss being able to mint in all my villages at once.

Now I have to do it 4 flipping times.

 

Shizz:

Yes.

That feature I enjoyed

 

Samulis:

I am not technically employed by inno, nor do my opinions or questions represent those of innogames or the administration of Tribalwars.net.

 

Shizz:

To limit the number of villages in each page – maybe to keep it less laggy kinda defeats the purpose after messing with all those settings.

 

Strabrahide:

Coolio

 

Shizz:

And graphics

And layouts

 

Samulis:

But I do get my PP for writing blogs, so one might call it employment.

 

Shizz:

(:D)

 

Strabrahide:

(Hoot)

 

Samulis:

Blogging is a good job.

And you are aware I am asking very detailed and extensive questions…

 

Shizz:

Sam ,off topically, do you play a world properly?

 

Samulis:

Some questions may be stricken, others might be cut out entirely.

 

Shizz:

And actively

 

Samulis:

Nope.

I did play one world a bit like that…

 

Shizz:

Then what do you use the premium for :D

 

Strabrahide:

Defo – I’d have liked to see more when I first started, as I have no idea of global politics for the first year of me playing

 

Samulis:

But I grew bored

Every once in a while I’ll get Premium on a new world and grow a little.

I still don’t know global politics. :D

I’m an isolationalist blogger. :P

 

Strabrahide:

Hahaha

 

Shizz:

:D

 

Strabrahide:

It would of been lovely for someone to run through and give a world update in those early days as the world really did look intimidating back then.

 

Samulis:

And interesting…

 

Strabrahide:

The fear of being rimmed and hoping the big players wouldn’t attack you.

 

Samulis:

We’ve had a war for the past year and a half and nothing particularly interesting has happened throughout the entire course of the war…

 

Strabrahide:

Ahh happy days

Which world was that?

 

Samulis:

World 9. :P

Not my tribe particularly.

Just the world itself.

 

Strabrahide:

Lots of interesting things

Just none of them have been on the forums

;)

 

Samulis:

lots of ops and stuff like that, I’m sure.

 

Strabrahide:

Ya

 

Samulis:

But I’m not privy to anything like that. :P

 

Strabrahide:

And a lot of politics

 

Samulis:

I did try to start a shared world forum, but no one wanted to join. :D

 

Strabrahide:

The main PnP just became a bickering zone for old, old arguments.

 

Samulis:

:D

You gotta love the world political leaders.

 

Strabrahide:

It’s difficult as there is a fair bit that’s becomes quite secretive.

At the end of the world I have big questions I’d love answered.

I know they never would be, but I’m curious like that.

And of course a lot would be extremely rose tinted.

 

Samulis:

What I really want to do is get more of the world involved in this world forum thing.

Eventually it’ll be global leaders talking about their opinions on all sorts of things.

With players, that is.

 

Strabrahide:

You’d probably need to start a tad earlier in a world.

 

Samulis:

Sort of like an Enlightenment Saloon.

Yeah

:D

Now there are not really that many governments left.

 

Strabrahide:

Now if they all arrived there would be no end of bickering.

:P

 

Samulis:

I haz the kickin’ powers. :P

 

Strabrahide:

And to be honest I don’t know how many of the original leaders are left.

 

Samulis:

True

 

Strabrahide:

One thing I’d love to see late in a world would be for barbs to vanish.

 

Samulis:

Why?

 

Strabrahide:

That would certainly speed things up.

 

Samulis:

I see…

 

Strabrahide:

And sort the wheat from the chaff.

 

Samulis:

Well, barbs are my subsistence. :P

Although I haven’t nobled a village in six months.

 

Strabrahide:

In the beginning they are an integral part of the game; late on they are an annoyance.

Jumping back to the game quickly, an in-game chat function would have been awesome

 

Samulis:

But 14 or so pages in MS word. <———– ????????????????

Like in Grepolis, Strabrahide?

They have an in-game chat feature.

 

Strabrahide:

Never played it – heard you needed premium to play so couldn’t be bothered.

 

Samulis:

:D

You don’t.

But you win much faster if you do, so it is kinda cheap.

 

Strabrahide:

But premium bought you advantages?

 

Samulis:

I don’t use premium there.

 

Strabrahide:

More so than in TW, like extra advancements.

I dunno. That’s what I was told, so I avoided it.

 

Samulis:

It’s more like enhancements than features.

Like 20% stronger defense values and such.

 

Strabrahide:

Ya, that’s not right.

You shouldn’t pay to be stronger.

 

Samulis:

You should play to be stronger. :D

 

Strabrahide:

Yes

Odds on in any game if I like I’ll pay – current games I play are Heroes of Might and Magic and a few browser games from facebook.

But I don’t pay to be stronger than other players.

I play harder to be stronger.

If you get my meaning.

That was one of my fears with the account manager.

Why should I be logged on 12+ hours a day on and off for someone to gain advantages over me by paying a few $’s.

 

Samulis:

I see.

 

Strabrahide:

I must curse everyone else to my lack of life bwahahahaha

 

Samulis:

:D

If anyone wants to add anything, feel free to do so.

 

Strabrahide:

Ohhhhh errr umm

I could dd some remarks about how the enemy sucks or some thing, but that would be dull.

 

Samulis:

And would be cut out. :P

 

Strabrahide:

How’s about I just hope someone from Inno reads our points and takes them on board for any future updates.

I’d encourage them to actually consult their customers.

Is that likely to be cut as well?

:D

 

Samulis:

It could be.

 

Strabrahide:

Hahahahaha

One thing that certainly be worth mentioning in the blog would be we have a new #1 player and a new number #2 tribe.

 

Samulis:

I was planning to.

 

Strabrahide:

Yes.

 

Czayta – Bo’s Section:

 

Awards:

 

1X Plunderer of the day

You plundered the most villages in this world on 13.08.2010 (225 villages)!

What counts as “plundering a village”? Just stealing at least 1 resource from it? or completely stealing all of its resources?

 

For the Achieved daily awards there should be a running list of where you stand each and every day for the award, so that way, if you are close, you can put in the extra effort to get it that day, or that you know what you have to get to beat it.

 

Scout Hunter (Wood – Level 1)

You have defended yourself against 25 scout attacks!

What constitutes a scout attack? I have tried a lot of things such as, attacking myself with scouts, having my tribe mates attack me and neither of those worked. Does it have to be an enemy or can it be a random non tribe mate? Does it have to be more than 1 scout in the attack? I feel like these sort of things should be specified.

 

 

Master of the Battlefield (Bronze – Level 2)

You have already completely destroyed 250 hostile armies!

What counts as a hostile army (how many troops are needed in the attack to count as an ‘army’)? Does this mean demolish an enemy player’s army when attacking? Or does it mean defend your own village against an enemy army when they are attacking you?

 

 

Demolisher (Silver – Level 3)

You have destroyed 2.500 building levels so far!

Does this mean demolish your own buildings or send cat/rams at enemies and demolish their buildings?

 

So those were some of my questions with the awards. I think there needs to be a list somewhere of the exact specifics needed in order to get each award. I like all types of awards. I think they are fun and provide something new to do from the monotony of the old game routines. I don’t think since you implemented the awards on this world late, that if you had ever achieved that award in the past it should be given to you, because that would take the point out of getting the awards (since this is an old world). I think thats all I had to say about awards.. ((chuckle))

 

Samulis:

Thanks for your input. :)

 

czayta – Bo [w9-DNS]:

What changes were made to the mail system?

I really like the addition of milliseconds on the attack timing.

 

Samulis:

Group stuff.

You can look back in the convo.

 

czayta – Bo [w9-DNS]:

Okay, I went back through and I’m trying to make points that they didn’t already cover, but I might have missed some stuff.

 

Samulis:

That’s fine… do what you want to do. :)

 

czayta – Bo [w9-DNS]:

I really like how you can claim villages on the map now (and it shows up in tribe).

I also like how there are the tribal war stats.

It was difficult to get used to the new interface at first, because I was used to having the tribe button on the other side, but now I’m used to it and it seems to be efficient.

The bottom bar (like shizz said) needs to be optional, because it gets in the way when i try to crt+f find stuff (like village names).

I don’t like how a lot of my scripts stopped working, but I’ve replaced them now so it wasn’t a huge deal.

And what were you guys talking about an Account Manager?

 

Samulis:

Yeah…

We all generally said it was a stupid idea because essentially through it you can pay to be good and get stronger…

The guests, all being vets to some degree, agreed that they wouldn’t let some cheap and arrogant fool pay to do what they spend hours every day doing.

 

czayta – Bo [w9-DNS]:

Oh, I see.

And yea, I understood their point of view with why bothering sending 1000 cats if the defender can just press one button and have his buildings rebuilt.

I like the map changes a lot, how you can group your own groups with an image to represent groups (like offense or defense).

I also really like how you can drag and move the map like that.

I think most of the changes have had a positive effect on me.

And I can’t think of much else to say on them except for fixing the award clarifications. :)

 

Samulis:

Okay

 

czayta – Bo [w9-DNS]:

Btw, do you know the answers to my award questions? :P

 

Samulis:

Not really.

 

czayta – Bo [w9-DNS]:

Okay lol