
Welcome back to the World 57 Blog! This edition features the premiere of my new format, which splits the blog into several sections. Please let me know how you like it.
World 57 Map

NEWS
*Firstly, please let me know how you like this new format. It is quite lengthy, but hopefully it is not too much to handle.
*The next blog will be a “Where are they now?” edition, focusing on what happened to the premade tribes that were covered earlier. Also, I will plan on covering the top 5 players, something that I decided not to do in this edition
Current Wars
At this stage of the world, there are countless “wars” going on. The vast majority of them are merely skirmishes, that the rest of the world could hardly care less about. However, I have found several, that at the least merit some stats being posted in their regard. In particular, the war between HEAD and HARD! piqued my attention, and I spoke with several members of each side. The statistics are below, along with each side of the war representation of it.
HEAD vs HARD!
| HEAD |
SelectShow> |
Could you give me some backround information on how this war started?
Perpetual Motion: There was tension immediately upon our arrival in the area as some sICK believed we were joining the SW simply to target them.
As time progressed, sICK & HEAD shared territory in K63, K64 & K74. In K63 Risharks got an Academy and decided to make a member of HEAD his target. We responded preemptively, by clearing him and removing his Academy and some smithy levels.
Riiiz9 then attempted to retaliate against us and lost his Offense. After that, sICK began talking about HEAD, and things became inevitable.
Do you have any idea why sIck changed their name to HARD? Did it have anything to do with the war?
It is my understanding that the leadership has changed and how they conduct business will also change.
So will you still be at war with them? Or what are your plans in this regard?
Obviously I cannot divulge everything but simply put – we are still at war. Things have been started and there may be only one way to finish them.
What finally prompted your declaration of war?
We never actually declared war. After initial altercations and sICK’s public comments, we reached a stage where we simply decided it best to move.
So what is your plan going forward in this war? Do you plan on conducting any ops?
Yes, of course. We will continue like we started. Ops are part and parcel of any war and conducted by all decent tribes. Letting members for fend themselves by themselves essentially negates the point of being a tribe.
That is a very good point. Lastly, could you describe how you think this war will go in the next few days/weeks?
Well judging from how the members of HEAD have teamed up so far and the scale of the damage already done, I am confident.
Any closing comments?
Yes, I suppose I do. I would like to state that is has been fun so far. And no matter how many ill-informed posts there has been around the situation –
HEAD have no issues (other than the obvious) with ex-sICK/exTBV…/Now: HARD!.
It’s a war game. No more, no less. Our friends in sICK/TBV../HARD!
know as much. Respect given where respect is due.
|
My discussion with Giacmo was not nearly as long as that with Perpetual Motion, so if anyone feels that the discrepancy in length favors one side, my apologies.
| HARD! |
SelectShow> |
Can you give me an overview of why the war/conflict began between your tribe and that of Head?
Giacmo: Basically as soon as startup began in this area we knew we’d have conflict. I mean, you don’t have a tribe like HEAD join right in your area without knowing they want you dead. As for what specifically happened to trigger it, HEAD got to a point where they were ready to noble and some of us were the best target. This is a conflict we’ve all been expecting for some time, but one side is more prepared right now than the other.
How does the current situation appear? Does one side have any clear advantages yet?
HEAD definitely has the advantage right now, although with renovation to siCK (some kickings and leadership changes) we should have a better chance at evening things out.
Any closing comments?
HARD! is a new tribe with new chances, and if I know HEAD this won’t be over til there’s nothing left.
|

HEAD seems to have the clear advantage so far, but the war is far from over. However, at this stage of the world… most tribes do not survive losing villages like this, 5 villages mean that 5 players have been rimmed.
Armada vs AnD
Armada has just declared on Armed and Dangerous, over an alleged NAP violation. As of yet, not much information has surfaced, but it seems as if AnD launched attacks on an Armada player, possibly by mistake. Armada has taken a single village from their adversaries so far.
This war has just begun, but it could turn out to be quite an important one should it carry on. Armada is significantly larger than AnD (they are significantly larger than any other tribe for that matter) and they have the advantage in villages/points. However, this early in the world, pure skill of the players of each side will make more of a difference than the numbers.
{HDR} vs Yoda.

This war seems to be clearly going in the favor of Yoda. so far, as 4 conquers to none suggests that {HDR} has not been fighting back effectively at all.Simply put, {HDR} needs to pick up the pace.
RAZOR & Yakura vs Night

An excellent PnP on the external forums heralded the beginning of this war. Yakura and Razor are both massive tribes, each well over 100 strong. Night however only possesses 13 members. However, Night is currently winning this war, ahead by one conquer.
Interview: Hunterwhoshotbambismom
Well firstly, what inspired you to create your tribe? (Where?)
I’d attempted to make a premade before on W42, went in with 12members that i picked up a week or so before and failed miserably.Had some very competent players but i wasn’t that active and we merged into another tribe causing some of my original members to break off(funny enough the leader of the tribe we merged into is a good friend of mine now and is in Where?).So i decided i would try my hand at it again and gave myself more time(started talking to people in December).This will most likely be my last world and wanted to finish off with friends
You are leaving the game after this world?
Why is that?
I’ve done most of what i can do on TW,getting very repetative at this stage
Theres also the fact that now TW have pretty much made Bots legal along with other things so the games no longer about “skill” its just who has the better script
Ahh, that is true I suppose
Well anyway, where in W57 are you located?
We Started in K44/34/43 mainly but at the moment we’re in K34,35,36,43,44,46,53
So Where? is quite spread out?
We are, and at the same time we’re not. We are pretty clustered across K44/43/34/53
So is there any strategy behind the recruiting over such a wide area?
The original players I recruited in K35/46 I knew prior to this world, and then recruited some of the competent players around them to cluster up.
So what is your plan going forward?
Most tribes try to consolidate at first,
but being so spread out might make that difficult.
Clustering to much can cause problems, it depends on who your hitting and making sure your not going to get isolated members into trouble.Of course we have lost some of the isolated members over the past few weeks though.Growing towards the same K so we meet up with the isolated guys
That makes sense.
So diplomatically, what is happening with your tribe?
Any wars yet? And any alliances that you can speak of?
No wars,couple tribes being silly but no wars. We have one NAP,not much of a secret but none the less i wont say who with yet
How about plans for expansion? What is your tribes focus at this point?
I’m watching several tribes and at this point im not sure who’s strong and who’s not. They go up and down in my head,they do good things and then do something i don’t agree with and then do something good again.Focus at this point is just to make sure everyone is secure in their area,looking at the bigger picture as well but can’t say anything at this point
Alright, one last question
In your mind, how do you create a successful tribe?
Your premade seems to have turned out to be just that.
Hmm, tricky question. Could write a book on that question but will try to keep it short lol. There are many ways you could make a successful tribe but within that it depends on many different things, D4 had a lot of potential with Inc because of his members.If they had got to 10 villas each they would have been a tough nut to crack.ARMADA are doing it with numbers,theres a lot of ARMADA haters out there and they can flame them all they want but they are still rank 1 by over 230,000points,still rank 1 ODA/OD and have 12 top 20 members. I do think they could slim down the smaller members but they must be keeping them for something.I could comment on TAC and XIII here to but then I’ll just bore you ;P
| Moon on: Offense |
SelectShow> |
In my opinion, being good offensively is actually much harder than being good defensively.
Its very easy to throw a lots of troops at a weak player, but outwitting and out smarting even a relatively half decent player is much, much more difficult. The game, apart from in the early stages of a world, is generally tilted in the favour of the defender.
The good news is that most players, aren’t half decent though and the biggest problem you face is simply taking all the defensive troops of a stacked turtle. A little aggression and taking a few risks can pay off more than you might think. Few players with incoming fight back.
Creativity and misleading the enemy are the biggest keys to unlocking the secrets of being a good player. This guide has been a lot harder to write as a result – unlike defensive strategies which are much more predictable and easy to put into a guide format. A good player will learn the basic principles of offense and then simply through away the rule book and break all the things they learnt!
THE BASICS
Lets start right back at the beginning. The number of players who have “played since world whatever” or have “a 6million point account on world whatever” who still attack without rams or insist on using swords never fails to amaze. As a result, pretty much any player who tries to impress me with that kind of information doesn’t. Its worth saying that the vast majority of players who try and intimidate with hot air should be ignored, and should be attacked! A good player lets his troops do the talking, not his mailbox!
Units to use
Step number one. Use the right troops!
Offensive units are:
Axes, Light Cavalry, Rams, Cats & Heavy Cavalry.
Also remember to use cats and rams for the right purpose. Cats are not for knocking down walls! Rams work by halving the defensive bonus that a wall provides before the rest of the attack score is calculated. If you use cats to attack a wall, the bonus remains at 100%.
The Perfect Nuke
This is another one of those questions where there really isn’t a right answer – but there are most definitely wrong answers. Many players will shout about what works best in the simulator, and what’s the most powerful. However this neglects two very important factors – how long the nuke takes to build and what defense you are most likely to encounter.
When you start building a nuke, in 90% of cases, you don’t know what you are going to throw it against – so a nuke which performs fairly well in most scenarios is generally the best option. Specialist nukes may perform great in the simulator against certain types of defense – but badly against others. The reality is, you don’t get to see your enemies forces until you are ready to hit nor much choice in which villages you hit. It is especially true if you are hitting villages without scouting them first, which at some point you will need to do, to keep the element of surprise. So flexible nukes, rather than nukes with power are what you should be looking at building most of the time.
Also you need to consider build and rebuild times – especially in a war. An all axe nuke may look great on paper, but if it takes twice as long to build as a normal one, then its pretty pointless beyond having novelty value – you just allow your enemy twice as long to build defenses.
A standard half decent all round nuke will look something like this:
6000 axes,
2700 lc
300 ma
220 rams
This is by no means the only build of nuke you should use – but its a good starting point. If you build nukes like this, you aren’t going too far wrong. The thing is to learn each units strengths and weaknesses and use them accordingly.
For example, try replacing some or all your LC for HC in a nuke.
They are slower to build and cost a lot more in resources, but they HC are good offensively and defensively. What you loose in power, farm space and build time, you make up for in flexibility and defense. It means you can have offensive villages which can also be used defensively in emergency situations to support villages, or to snipe incoming nobles. They also allow you to noble a village, and still have offensive power and have support instantly in a village when you take it – which can be useful tactic on a world where you can’t support outside the tribe. It potentially also allows you to build more offensive villages than you might otherwise as a result.
Some players, also make use of specialist cat villages, scout villages and HC support villages to assist with their offensive capabilities.
It is entirely up to you how you do it – stick with something standard so you can keep track of all your villages, or mix it up and experiment. But you need to have that basic understanding of units and the principles of build time and flexibility.
…to be continued in the next edition
|