W56- Dictatorship or Democracy?

September 20, 2011 in World 056 News, World News, Worlds 51-60 News

One of the most important parts of Tribal Wars is, of course, the tribe. This issue we’ll look at some of the different options each tribe has in its setup, impact, and leadership. We’ll also see what W56 tribes are doing and see if the players of W56 agree with it. Whether you participate in leadership or just follow your orders,  there’s lots to be learned!

 lead·er·ship [lee-der-ship]
noun
1.
the position or function of a leader, a person who guides or directs a group: He managed to maintain his leadership of the party despite heavy opposition. Synonyms: administration, management, directorship, control, governorship, stewardship, hegemony.
2.
ability to lead: As early as sixth grade she displayed remarkable leadership potential. Synonyms: authoritativeness, influence, command, effectiveness; sway, clout.
3.
an act or instance of leading; guidance; direction: They prospered under his strong leadership.
4.
the leaders of a group: The union leadership agreed to arbitrate.

If you are a player interested in learning some of the basics of leadership, be sure to check this link out http://bit.ly/eKb4Nk

Every tribe’s success hinges on its leadership style. For some tribes a single dictator can lead them to victory, while for others it takes a small group of council members to keep things going strong. Leadership is an open book waiting to be written. What works for some won’t work for others and vice versa. To start our look at tribal leadership we’ll first look at the different positions and skills a tribe must have to win.

Diplomacy

When it comes to the outside world, a tribe’s diplomacy is extremely important. As we’ve seen demonstrated on W56 a few times in coordinated wars and  defensive alliances, diplomacy can save or condemn your tribe. At the beginning of the world, premade tribe’s are known to setup pre-existing diplomacy with other premades. Since most premades fall in the first month or two of a world, this style of diplomacy helps them establish a place in the world to continue. By the time current W56 comes around, most diplomacy has been set amongst the top tribes. Rarely tribe’s will get together with war on the horizon to establish boundaries and precautions to ensure their success.

Any tribe can go down from bad diplomacy, after all the other tribes of W56 are the equalizer. All that being said let’s take a look at tribes that, with a bad diplomatic move, would be wiped off the face of W56.

MoM is the most obvious option for their central core location of the world. They will always have more border with other tribes than anyone until they reach a rim. I would bet we’ll see at least one more attempt at an alliance against them in the next couple months, regardless of their current diplomacy.

Haul!, OHYEAH, and CODE are in the next best position for a potential diplomatic disaster. Of those three tribes, OHYEAH is in the worst spot stuck between Haul! and CODE. It could be just a matter of time until both CODE and Haul! are taking full advantage of it and OHYEAH disappear.

Recruitment

Early, strong recruitment sets up early wars, but merges through wars or diplomacy are just as important. Remnants of former top tribes like Old, RW, Tutti, and S-D to name a few, are now spread throughout the current world leaders. After a merge or recruitment decision has been made comes a trial period. Before any player gets ingrained in his new tribe, there is still the opportunity to ditch them before they cause any trouble. After a few weeks easy removal is no longer an option. Failed recruitment causes splinters, factions, and weakness inside the tribe that only a strong leadership can mend.

For example, when I talked to Haul!’s leadership bigjay had this to say,

bigjay: until we recruited some players from S-D. I trusted every member of Haul 100 percent
there are no secrets
now we have to work on those players until they are fully trustable :)

Recruitment, good or bad, will always make a lasting impact on your tribe.

Forum

Some top tribes have the smallest forums I’ve ever seen. Others have a good 15-20 between squads and shared forums. No matter what setup your tribe has, its organization is the key. The way I look at it, a newly recruited member should be able to find any support requests, operations, and major announcements in the first five minutes he glances through the forum. That may not seem too hard, but a lot of tribes suffer from what I like to call “topic hoarding”.  Have your forum mod throw together an archive as your recycle bin and clean out the unused, unimportant topics immediately!

A well organized forum is like a well oiled machine, runs smooth for a long time.

Hiddens

In most tribes, 90% of the players are unaware of the amount of hidden topics and conversations that go on behind closed doors. The select few, members of leadership, guide a tribe through thick and thing without having to get everyone involved. With this advantage comes a huge amount of responsibility. Some amount of accountability and respect is absolutely necessary to have any chance at success. When you lead behind closed doors and make decisions based on the council alone, regular players start to stir. Lead them wrong and they’ll want involved, but lead them right and you’ll have earned the respect to hide another day.

Outside of these different positions, we have the regular players. These are possibly the most important factors to a tribe’s success. While a strong leader is necessary, a tribe with members that don’t fit the leadership will spell disaster. Let’s take a look at what qualities regular, annonymous players want to see in their leadership.

What is the most important job for a tribe’s leadership?

Annon: Internal unity

What leadership structure suits you best(dictatorship, democracy, combination, other)?

Annon: If you have a good leader, sometimes dictatorships work well. But there is a high chance that they can fail miserably. There must be communication of ideas between the leader and its members, and everyone must be willing to follow the same path as the leader. Black sheep was the perfect example of how these leaderships can fail miserably.

usualy a combination works best.

What is the most important job for a tribe’s leadership?

Annon: Encouraging members to work together as a team. A tribe is only as good as its teamwork.

If you could be in leadership, what position would you want and why?

 Annon: I love coordinating ops. Nothing like the feeling of leading out a successful operation. But I have no time for that now…

What is your tribe’s current leadership structure?

Annon: Like I said our tribe structure is a tad odd but very effective. The every day members just play like they usually do while following the directions of their Squad Leader. Squad Leaders, who usually sit on the council, take orders from the Council. Our two dukes, oversee the council, and ultimately make the rules. Overall it makes for a good chain of delegation to keep the stress from landing on just one person.

The most important job for our tribes leaders, is encouraging activity, while making sure that everyone is doing what they are supposed to do.

Now its one thing to talk about examples of leadership styles and another to see which ones are currently being used and working well for W56. I talked to some of the Top Tribes of W56 I was able to get in touch with to learn about their leadership styles and structure, all of which we’ll look at below.

MoM

Niyah:
we have one duke and only very recently hmmm.
3 Barons
Used to be just one
(Chuckle)

Aaron:
I’m assuming then the Duke makes the final decision, what role do your baron’s play?

Niyah:
One is D coordinator one is diplomat
And other is well inactive :D
(Just temporarily)
We also have 3 groups of fighters and each is led by k commander (ie they make ops, etc.)

Aaron:
So Duke, Baron’s, K commanders, regular players?

Niyah:

Here it becomes complicated :D
One baron has one group I have other group and there is one commander that is not baron, but a council member.
So basically duke, baron, then council.

Aaron:
how do you handle your diplomacy?

Niyah:
Till recently it was myself with help of a baron(The one that is inactive currently).. same with recruiting and all.. but recently gave up handling the diplomacy to the new baron and recruiting to a council member that showed up as a very good recruiter (sun)

Aaron:
Cool, do your players get a say in leadership matters or is it mostly a council decision?

Niyah:
We have a discussion board in forum for anyone to suggest or raise a concern about anything… but they don’t seem to use it much…

Aaron:
So mainly you run with what you think is best for the tribe? :)

Niyah:
So its mostly council
Yes
If people don’t like it they shout
And we talk about it
:D

Aaron:
What is MoM’s stance on barb-nobling and family tribes?

Niyah:
Barbs.. who doesn’t love barbs :O
We say they’re good :P especially when people have lots of packets and are in rebuilding troops phase^^
So if people participate in paint-the-map-blue
Its all good
(Sun)
For instance look at our baron carmander :P he took like 50 barbs in one day
They are all full catnukes now (smirk)

Niyah:
*Cough* I mean… stay away from barbs they bad *cough*

CODE

Aaron:

to start things off how is CODE’s leadership set up?

Eddie (Coffee):
The leadership has been through many changes, like most tribes I guess. But lately 4 of us have managed to stick together for a while.
We have been through various position name changes but at the end of the day it doesn’t seem to matter what each of us calls ourselves because we are still the same people regardless.
Lately we have begun involving quite a few more people in our chats and are considering the best way to structure things from hereon in.

Aaron:
So at the moment, how many dukes and barons do you have?

Eddie (Coffee):
Right at this very moment I am the only duke and we have 3 barons. As I said our titles have varied.

Aaron:
Understandable, do you handle things as a council with your decision the final say, or is the tribe involved as well?

Eddie (Coffee):
We try to come to a consensus between at least the 4 of us and involve squad leaders a lot in our decision making too. And forum mods… can’t forget the forum mods. Plus we always listen to the tribes ideas if they contact us, but we try not to force key decisions on the general tribe. Most of them are happy to just play.

Aaron:
Your tribe is split into squads, each with a leader?

Eddie (Coffee):
That is correct. And I believe good squad leaders are a vital part of the tribe.

Aaron:
Very true, how do you handle diplomacy?

Eddie (Coffee):
Since we have had a few small issues with misunderstandings, we now have a single person who handles diplomacy. Its much better that way.
But obviously we discuss it as a council… a lot!

Aaron:
Understandable, how does your tribe view barb-nobling and family tribes?

Eddie (Coffee):
Barb nobling… we don’t have a policy on that now. At the start of the world we did but now we give our players freedom to decide for themselves, although we have occasional periods with “no freedom nobling”
Family tribes… haven’t seen anything in this world that I would class as a family tribe kind of relationship. I don’t think we would consider an “academy” or anything… one tribe is more than enough to handle.

Haul!

Aaron:

How is Haul!’s leadership structure currently set up?

bigjay:
I’m duke
Haha

Aaron:
Do you have a council of barons or other members of leadership?

bigjay:
Of course

Aaron:
Do you decide on things as a group, with you making the final decision?

bigjay:
I take their opinions into consideration but I make the ultimate choice.

Aaron:
Cool, how do you handle diplomacy?

bigjay:
I dont understand…

Aaron:
Do you have a set diplomat? or just decide as a council what you want to do.

bigjay:
I am currently handling the diplomacy.

Aaron:
When you make tribe decisions do you involve the regular players or just make the decision the council thinks is best for the tribe?

bigjay:
Every opinion inside the tribe matters to me, and I take them into consideration.
Until we recruited some players from S-D. I trusted every member of Haul 100 percent
There are no secrets.
Now we have to work on those players until they are fully trustable :)

Aaron:
Cool, what is your tribe’s opinion on barb-nobling?

bigjay:
Do tribes still evaluate on that?
The world settings allow for infinite growth, so I don’t care how many barbs get nobled…

Aaron:
Okay, what about family tribes?

bigjay:
Those are lame

Aaron:
Does your tribe split into teams or squads or stick together as one unit in war?

bigjay:
We are one unit, just we had too many wars to act like it recently.

W2V

Aaron:

how is your leadership structure currently set up?

Ralyn:
We have a council of 10 players, of which one Duke who mostly handles diplomacy and is the tie-breaker in votes. Some of the council members are barons to reflect seniority, activity and dedication to the tribe.

Aaron:
In this case then, you all vote on major tribe decisions?

Ralyn:
Pretty much. Recruits, directions… Some minor matters get settled between just a few of us (whomever is online) such as a new Op or small matters cropping up.

Aaron:
Awesome, how do you handle diplomacy?

Ralyn:
I generally talk to the leaders of tribes, often joined by Dragoulya, get their views and stances and then we discuss the direction we want to take in the council. If something needs a snap decision I usually make the cut, but we tend to deliberate over big matters.

Aaron:
Sounds good, now among those council members what is their role?

Ralyn:
Glynjack is the grumpy guy who’d rather see the world burn. Aislinn is the sceptic. Dragoulya is the nice guy, and the rest are there to look pretty. ;)

Aaron:
:D
Do you split your tribe into war groups?

Ralyn:
Nope. I don’t believe in splitting up tribes. You’re a team for a reason, and if someone isn’t in the right location… well, they’d better move then hadn’t they?

Aaron:
Very true :)
What is your tribe’s view on barb-nobling and family tribes?

Ralyn:
We condone barb-nobling if done for strategical reasons, or noble-burning reasons. We abhor family tribes with a passion; If you can’t work with the ridiculously large limit of 100 members, you need to change policies instead of making more tribes. The same goes for academies, waste of time and space.

FARMA 

Coolbluexd:

We have duke(Mohua duh) then diplomat/offensive coordinator/defensive coordinator

Aaron:
Mohua has the final say in things?

Coolbluexd:
Well sort of just we all put in ideas and then pick the best one

Aaron:
Okay, so you have 1 diplomat, O, and D coordinator?

Coolbluexd:
Yup

Aaron:
Cool, any other members of council?

Coolbluexd:
I got the easy job :P
Not really
Like it’s pretty open though it’s really the whole tribe putting in ideas
Then council debates and picks

Aaron:
Okay, how do you handle diplomacy?

Coolbluexd:
Well that’s my job :)
But really it’s all the diplomacy that is already in place

Aaron:
How did the tribe set up that diplomacy? just through you as diplomat or as a council?

Coolbluexd:
Well it was done before there was even a diplomat position lol

Aaron:
So determined by mohua? :)

Coolbluexd:
With me I talk to the tribes and negotiate, but before it’s official I run it by Mohua

Aaron:
(Y) awesome

Coolbluexd:
He just likes to be informed :P

Aaron:
What is FARMA’s stance on barb-nobling and family tribes?

Coolbluexd:
Barb nobling is okay as we know everyone isn’t afraid to attack players
It’s mostly done to cluster though
And family tribes, I’m not really sure lol
Not a big deal

Aaron:
(Y) cool
Thats about all I need :)

Coolbluexd:
We are laid back here :P


Each tribe has its own way of doing things, and only time will tell whether they are successful or not. I decided there were few better players to contact than a former leader and alternative blogger to get his take…

Aaron: What leadership structure is the best as a player?

Gregoun: As a player? I think the best is a clear and ordered structure that is easily accessible. You don’t want confusing bureaucracy, but you also don’t want one that is over-simplified. I think there is a fine line for players between having someone dominant at the fore-front of the tribe, but also willing to work with their selected councils.

Aaron: How about as a leader?

Gregoun: As a leader? You want a structure that makes it easy to delegate so you aren’t pressured all the time and you want a structure that means that you have enough scope to make the hard decisions, but if necessary, you have a team behind you to talk with and to trash things out with.

Aaron: Is it better for a tribe to stay unified as a group or split into squads or teams?

Gregoun: Usually, tribes that work with tribe wide ops are the best tribes. That being said; there are a few famous examples of tribes that worked in squads/geographical sections. As a whole, unified tribal direction is better; squads create too much competition/squabbling/conflict of interests for leaders in each squad for wars in the long run.

Aaron: Would you rather be a diplomat or recruiter? Why?

Gregoun: I’d rather be a diplomat; if people don’t realize by now, I like talking. I’m an alright judge of character (I hope); but I would just enjoy the diplomat role more.

Aaron: Baron or Duke? Why?

Gregoun: Baron, definitely. I think I get too emotionally attached to players that I work with and that means I have a weakness in calling in the hard decisions.

Aaron: What is your opinion on barb-nobling?

Gregoun: Barb nobling? Really depends on the circumstance. It certainly doesn’t make anyone a ‘worse’ player. For attacking a barb, you still have to send nobles, like a player. Conversely however, attacking active players usually makes you a better player. But taking barbs doesn’t make you any worse. It might not be advantageous to your position, but it’s no detriment to a player’s ability. I don’t really mind it personally; but on worlds where I’ve played with heavy farmers even I would discourage it. You’d hate to be taking villages that could be beneficial to more then just you.

Aaron: Family tribes?

Gregoun: I’ve heard of a few family tribes working and pushing forward, but on the whole it requires too much communication/effort/co-ordination to be successful. They could become great when lead by a great micro-manager, but too many family tribe leaders are just players who think that numbers = strength.

Aaron: As a player what is the most important part of your tribe’s leadership? And…

As a leader, what is the most important thing for your player’s?

Gregoun: Most important part? This is a two way street and it kind of answers both these questions.

I think the most important thing for players AND for leaders is trust. Trust in each other to do the right thing, to not turn, to be there in the darkest times as well as all the good, and to just remain as one cohesive unit. Trust in ability and trust in knowing that you did right by each other. It’s lacking from a lot of tribes nowadays.

Aaron: Now its time to make a prediction, what kind of leadership structure do YOU think will win W56?

Gregoun: I think the winning leadership structure will be one that combines a solid duke with a council who trust him/her implicitly and are always ready to go to war. That’s not saying much, I understand. If I had to predict based on current tribes, I’d say either MoM or OHYEAH’s leadership structure would be a possible winning style. But leaders need to evolve and need to change; and I haven’t seen a lot of adaptability from leaders recently. Most are embedded in their beliefs and leading styles.