Liberty. The idea of freedom of choice. The ability govern oneself, to their hearts desire. And ultimately, to take responsibility for their own actions. This moral and political principle is not often found in the average Joe, not in the world outside or, of the world of Tribal Wars. Every single one of us, is guilty of blaming another, or a single event, for our own shortcomings. Those who succeed, have always attributed their success to others that stood firm alongside them, as the pillars and foundations of their empires. This is humility, one of the most important extensions of liberty. At the other side of the spectrum, we have those that will blame their defeats on the failings of others and will be forgotten by their arrogance, incapable of accepting their misgivings as their own. This is the complete opposite of Liberty, and the most common trait in the highest profiles of Tribal Wars today. It is the most common trait in World 56, today.
What makes a winner in Tribal Wars? Is it the diplomatic prowess of individual leaders? The unmatched skills of a tribe’s war co-ordinators? The cunning of a council? The aggressiveness of each member, or the ability each member has, to act as a piece of the wheel? No. In my books, what makes a winner, both in the real world, and in this game of Tribal Wars, is whether they have, the Will to Win. Read the rest of this entry →
We are on the threshold of a new era. A new age. A period of exceptional struggle, and exceptional rewards. The first world war is on the horizon, where the antagonist is none other than MoM. They have achieved dominance in this world, through tactics that have empowered themselves to the greatest of ends, but that have marginalised their greatest of friends. They fear no one, and for their lack of fear, have attracted the lusts of war. Yesterday, the march towards their core began in earnest, today, it continues with zeal, and tomorrow, the march will continue with stoic, to glory. Read the rest of this entry →
Our world is full of big names, with relationships spanning worlds long won and lost. Names that carry reputations and can with a simple mention, cause an astute sense of hopelessness to emanate throughout our world. Yet, there are names who provoke nothing but ridicule. These names, honoured, respected, and in some cases, hated, all have one thing in common. Experience. What is experience though? It is defined very broadly, though to me, its definition is simple. Experience is the culmination of all the failures you have undertaken in times past. Every single person for who this rings true, knows that there is only one way in which you will play Tribal Wars. They all have one outlook on our world. There is no halfway point, all endeavors must result in either complete victory, or an utter loss. We reside in this world, where the common theme is, All or Nothing. We are, World 56. Read the rest of this entry →
In the same way, the world hinges on player loyalty. Can you trust your tribemates? Will you support when asked and launch for the op? How far can a tribe leader be trusted in diplomacy? These questions are never easy to answer, for they take us into the dark recesses of the human mind…